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Stations

Stations

The variety of stations is amplified by the unique stations of certain factions. Stations have greater implications than docking bays by providing more technology in the tech tree. Some stations are even necessary for other stations to become available. Each station's contribution to the tech tree is unique, and so is the technology it provides for the ships you'll be using. Knowing what you have and what you're up against is determinant of your skills.

There are two kinds of stations. Stations used only for expanding territory serve secondary purposes, like increased accessibility, or increased credit generation. Only the outpost has launching/docking bays. Technology stations, on the other hand, provide a contribution to the tech tree. All tech stations have launching/docking bays. Only technology stations are necessary for survival. In order to conquer an enemy, a team must destroy/capture all of its technology stations. In multi-team games, outposts also guarantee survival.

Belters have a unigue advantage over all of the other factions. Normally if a tech base is destroyed, the faction loses all of the Mk II tech and the ships. Belters does not. Remember, if a base is destroyed before a particular tech (or base upgrade) has finished researching, that tech must be researched again if the base is rebuilt.

Stations used for expanding territory

The Outpost provides increased accessibility to ships as it provides a launching and docking bay. Miners can also dock in outposts.

The Teleport Receiver also provides increased accessibility to all ships that are equipped with a ripcord device. Ships can ripcord to this station. Having one at home and others in important sectors and offensive positions is key to defense and offense. Most can also rescue eject pods.

The Refinery Platform increases miners' speed by providing them with an area to unload He3 it has collected in cargo. Most refineries can also serve as rescue stations for eject pods.

The Special Refinery is unique to GigaCorp and was designed to be built on special asteroids (Carbon, Silicon, Uranium). The technology generates valuable minerals quickly, thus providing the team with incredible income. In addition, those stations serve as teleport receivers, allowing them to defended and to serve the same purposes as teleport receivers. They can also rescue eject pods.

Technology Stations

The Garrison is the central building, essential to construct other technological stations. It contains crucial equipment and upgrades.

The Supremacy Center is used to developed fighters and bomber technology, providing strong offensive equipment. It also allows for strong defense using the fighters' quick deployment abilities and strong firepower.

The Tactical Laboratory develops stealth technology to strike behind enemy lines using stealth fighters and bombers that cripple the enemy's economy and expansion, and eventually their technology as well.

The Expansion Complex is used for strong defense using the short-range interceptor. The agile craft are able to perform long-range assaults but fairly limited compared to other ships. The troop transport can serve an offensive purpose by capturing enemy stations.

The Palisade is unique to the Ga'Taraan Federation and is required for the traditional tech stations (sup, TAC, EXP) to be built. It provides the team with Corvettes.

The Research Station is also unique to GT. It provides the team with Mustangs and all kinds of equipment useful to different ships in the fleet and unique to the faction.

The Shipyard develops powerful capital ships that are costly but very destructive. Capital ships are very varied. The assault ship can serve as a stealth teleport receiver, the destroyer and Devastator as incredible escort ships either from an extreme range or close range, and the missile frigate and cruisers are armed battleships that perform assaults directly upon targets.

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