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Stations - Shipyard

Shipyard Properties

  • A shipyard is built on generic asteroids.
  • The shipyard allows for the production of capital ships, enormous Battle Stations that usually demonstrate the power of a team.
  • Among capital ship research and equipment, the shipyard also allows the ship speed research, useful to every ship of the team.
  • The shipyard can be upgraded to a Drydock, for higher technology levels.

Using the shipyard

  • The shipyard usually serves a team for assaults against well-defended bases, since the missiles of missile frigates and cruisers are stronger, the ships are more difficult to destroy, and the skycap turrets inflict a lot of damage to enemy ships.
  • Capital ships are also used for defense, since ships like destroyers can prevent a few ships from entering an aleph by killing them from afar (provided he can see them), as well as escort important fleets, just like devastators can do.
  • Carriers can be used as reload stations to small and medium-class ships, and assault ships are used as stealth moving teleport receivers.
  • The last use of capitals is in multi-team games. They are often used in 4-team games, where the Belter SY rush is most effective. Indeed, multi-team games mean much larger maps, less players per team, and a greater scattering of every team. Capitals can therefore pass through the map, leaving only chaos in their flightpath.

*NOTE Phoenix uses the Bios Model

IS Shipyard Giga Shipyard Belters' 
	Shipyard
Iron Coalition Gigacorp Belters
GT Shipyard Rixian Shipyard BIOS Shipyard
Ga'Taraan Federation Rixian Unity Bios
Dreg Shipyard TF Shipyard Phoenix Shipyard
Dreghklar Empire Technoflux Phoenix
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