Global Properties - Stealth Fighter
- The stealth fighter is mostly designed for stealth assaults, as its name
implies. It carries low signature weapons and missiles, and a cloak.
- The stealth fighters use small shields, and have a weak hull, making them
easy targets in any dogfight, should they be spotted. Their poor agility
make them weak in close combat. They really rely on hiding, and fight
from great distances.
- The weapons and missiles they can carry makes them the ideal ship for the
destruction of enemy miners (crippling his economy) and constructors
(keeping him from expanding). It is mostly an attack ship.
- Being
mostly an attack ship, the stealth fighter has trouble defending
in low numbers. (This is why many commanders use the Tacspansion
combination: stealth fighters for attack, interceptors for defense.)
In high numbers, the sniper weapon and hunter missiles allow
them to quickly take out the Nans and the bomber.
- The stealth fighter is researched in a tactical laboratory, and upgraded
to an advanced stealth fighter in the advanced tactical laboratory,
which carries more missiles, has more energy and a lower signature.
Exceptional Properties
Rixian Unity
- Since they do not use missiles, the Rixians give attack pods to their
stealth fighters. The combat pod (equivalent of LRM Hunter)
and the heavy pod (equivalent of LRM Killer) are used for fighting.
This brings new ways of fighting. The Rixian stealth fighter
fights from much closer ranges. It has, like any Rixian ship,
a high horizontal turn rate, which helps it for short range
fights. Also, when camping alephs, they camp from short ranges
and drop high numbers of heavy pods, making entering the aleph
a hell for the bomber run.
GigaCorp
- The luxury version of the stealth fighter carries a medium shield, making
it much more difficult to destroy. It can then serve well in both defense
and offense and operates either in stealth mode without shields and
laying low or in attack mode with its shields on and performing head-on
assaults.
Technoflux
- The Technoflux stealth fighters have 3 weapon slots. This allows
for very high efficiency, dealing a lot of damage in a short
amount of time, but depletes your energy faster as well. Therefore,
missing many shots can be a problem. On the other hand, this
measure compensates for Technoflux's inability to use missiles.
Deploying Stealth Fighters
- The primary function of the stealth fighter is attacking miners
and constructors. Its properties allow it to do just that, but
an enemy defending its miners will be able to get close to the
stealth fighter and destroy it. Operating in large numbers is
ideal. Taking out the enemy's economy is very important when
using a tactical laboratory.
- In defense, stealth fighters must remain far from the attacker, and take
it out from a good distance. Should they get too close, they can be
quickly taken out by escort ships or turret gunners.
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| Iron Coalition |
Gigacorp |
Belters |
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| Ga'Taraan Federation |
Rixian Unity |
Bios |
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| Dreghklar Empire |
Technoflux |
Phoenix |
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