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Ships - Regular

    The Regular Ships section includes both small and medium class ships simply because there are very few medium class ships. They are the ships that are by far deployed most often in games. From the versatile scout and fighter to the specific stealth fighter and heavy troop transport, every one of them is detailed here, including faction-specific pictures, as always.

  • The Scout, the most versatile ship in the game, used in everything from early scouting to late TP2 dropping and bomber nanning. This ship is used both by newer pilots in simpler tasks and by veterans in very complex tasks. They can be used in stealth manners, or serve as attack ships on enemy utility crafts.
  • The Fighter is also very versatile. With one of the greatest overall firepower, the fighter can be deployed very quickly and perform defensive and offensive operations. The small shields and hull of the craft cannot hold for very long.
  • The Stealth Fighter is mostly used behind enemy lines. Most dangerous because of its specialization toward anti-utility weaponry, the stealth fighter can also fight from long ranges using its long range missiles, thus compensating for its weak hull.
  • The Interceptor is a short range defense craft that is not easy to deploy because of its lack of ripcord ability. It relies on boosters for transport, but is a widely used ship for dogfighting, combining a strong hull to powerful weaponry. It cannot use missiles and can only fire at short ranges. It can be used in offensive operations extremely well, but was not designed for it.
  • The Patroller, unique to GigaCorp, GigaCorp being the only ones that can only use scouts at the beginning, they developed the Patroller, which can be purchased quickly in the Garrison. It is now used by commanders as a great opening move to provide a upgrade over the basic scout. It works both as an offensive and defensive ship in the beginning of the game.
  • The Stealth Bomber, like the stealth fighter, sneaks behind enemy lines. Once in position, it uses the anti-base missiles to destroy any kind of station. It is particularly lethal against smaller expansion stations, which are destroyed so quickly that defenders cannot react. They are generally deployed in groups against bigger stations.
  • The Bomber is a straightforward assault ship, using turrets for defense, nanites for escort, and flying to an enemy station, destroying it with anti-base missiles. It relies on its medium shields and strong hull to survive as long as possible. It can be used in other, varied assaults.
  • The Troop Transport captures enemy stations that have their shields down by docking in the green door, sending in soldiers specialized in taking over space stations.
  • The Gunship is extremely similar to the bomber and only differs in three aspects: it mounts skycap turrets rather than ac turrets, it cannot fire anti-base missiles, and it can deploy pulse probes. These differences make it serve a mostly defensive purpose of either station defense or ship escort and support.
  • The PT Bomber is a very unique craft developed by the Ga'Taraan Federation which relies on the unique LRR Lightning to quickly take out any small class ships and inflict important damage to medium class ships as well. When confronted to capital ships, it can rely on LRR Thunder, and use Kinetic Bombs against any station. Its medium shield and high-damage rockets make it extremely lethal in dogfights, usually destroying its target in only a few seconds.
  • The Mustang is also unique to the Federation. Similar to Gunships, it allows for one turret gunner. The pilot also fires the ac turret from his weapon mount, along with LRM Hunter or MRM Seekers. It is much more maneuverable than a gunship, and can even use a light booster for travel, making it the only medium class ship that can boost.
  • The Miner is used by all factions as a main source of income. Miners are AI-controlled ships that go to and from He3 asteroids.
  • The Constructor is built within stations and sent off to asteroids to build a station. Only constructors can be used to build stations, and different types of stations will require different types of asteroids.
  • The Caltrop is simply a minefield. An AI-controlled mine layer flies to a designated location and becomes a minefield. Usually deployed in alephs.
  • The Drone is just like the minefield, except that it becomes a firing drone, a little robot that fires at every ship in range.
  • The Rescue Drone is unique to the Ga'Taraan Federation. Similar to rescue probes, sanctuaries and pod beacons, it is more costly, but can actually fly to locations and pickup pods.
  • The Eject Pod is used to save the lives of pilots whose ships have been destroyed. The pod has a limited amount of oxygen before the pilot dies: five minutes. Pilots in pods are useless to their team, and must be picked up as soon as possible, either by teammates who fly their ships on the pods, specialized equipment like rescue probes, or by flying into a station that can pickup pods.
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