Sunday, 21st September, 2003
Recently merged with the Luxury Whore-Mongering Sluts (LWMS), the System ¤ was testing its hand today as it played another one
of the [squad] vs World games. In an outstandingly imbalanced 8 vs 24 game, which rose slightly in numbers on both sides but
keeping proportions, the World was able to take this one in just under 2 hours.
The game seemed representative of squad play versus casual play. On one side, incredibly well organized assaults with very few
players would take big targets and few defenders would destroy medium-sized assaults. For example, 1 HTT, 1 Nan and 3 Hvy Ints
were able to fly all the way to one of the enemy's multiple expansion complexes, fly around it to the green door, and capture
it, while the escorts were taking out over 10 defenders. On the other, the total disorganization from the combination of
a lot of new players and many veterans who didn't take matters into their hands resulted in a long match.
System ¤ chose the Iron Coalition, whereas the World played Belters. Having many more and generally less talented targets
to shoot at, System ¤ pilots had no trouble stacking up the kills and getting high kill bonuses quickly. However,
World eventually organized itself, destroyed a few System ¤ stations and eventually took the lead, and finally managed to,
despite System ¤'s absolutely spectacular assaults and efficient defense, take the game by using multiple Belters cruisers,
capturing System ¤'s technology bases one after the other using Nerve Gas, completely crushing the squad's last stations.
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As System ¤ is pinned down, PKK's Cruiser captures one of their last stations with Nerve Gas...
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...and ripcords out.
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The World had also brought carriers to support their massive attack, as the fight goes on near ¤'s last stronghold.
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