Iron Coalition
| Order. Strength. Unity - This is the
creed of the Iron Coalition. Formed as a space borne United
Nations peacekeeping force, the Earth`s destruction has
transformed the Iron Coalition into one of the dominant
powers in space. Led by Brigadier General Derek Fisk, the
Iron Coalition Struggles to restore and maintain order to
the remaining members of the human race - by any means necessary.
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The Iron Coalition is the most straightforward faction. Being strictly a military
body, this faction uses stronger ships and weapons, and is considered
the basic faction. However, they too have their own subtleties.
Starting with light interceptors, they can quickly expand near enemy territory
without fear of being pushed back, and often rush their enemy. The most
extreme examples are displayed when a team rushes its first outpost in
the enemy's home, protecting the constructor with a horde of light interceptors.
A team like GigaCorp would have difficulty dealing with such a threat,
having to resort to scouts, and possibly bombers much later.
The Coalition does not pay for small class ships, they obtain them with the
station. For example, a Coalition commander getting an expansion complex
gets interceptors right away. Then, after upgrading the station to an
advanced expansion complex, heavy interceptors are immediately available,
saving both time and money. This only applies to ships.
The Coalition has a weaker economy. Usually being funded by government, they
resorted on escorting others to obtain funding. Since the destruction
of Earth and the multiplication of deep space assignments, they did develop
ingenious mechanisms for He3 collection. They never designed refinery
stations to allow miners to do their job quicker, but instead, concerned
with their safety, have the miners ripcord near a station. This is also
extremely useful for miner safety. They even enabled their technological
stations with He3 storage facilities, enabling their miners to dock at
technological stations, a unique ability.
Concerned with the safety of their pilots, Coalition engineers have devised the
first rescue probe from which all others were designed. Pilots in their
eject pods can fly to this probe and be teleported back to the nearest
station.
The Iron Coalition is the brute force faction. Their ships are generally the
strongest in each type. They carry more ammo and energy, and maneuver
very well. A Coalition commander can even get a shipyard without the need
for other technological stations, a unique ability, making powerful assaults
available early in the game if the situation justifies it.
View screenshots of this factions unique Ships
& Stations
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The following "Faction Perk" post was written by
Shizoku, with minor edits.
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Iron Coalition (IC)
Faction Perks
- Medium ship Hull(.95)
- Strong station hull and shield (1.15)
- Heavy Outpost's and Teleport's (ungalvable)
- More ammo and fuel capacity
- Available Rescue Probe ($250 each)
- Higher PW Damage (1.1)
- Higher Missile Damage(1.1)
- Higher Energy(1.2)
- Miners Rip (DN), and unload at tech bases
- Cheaper Capital Ships
Faction weakness
- High Signature (.85)
- slow miners(.7) with yield of (1.0)
- Ripping miners(also an advantage, but if you
are not in control at all times, they will be a weakness
- Slow build times (2 min for OP/TP, 4 min for tech)
- Lower Starting Money(-.125)
Ideal Settings
- IC can handle about any setting, Ideal is about
1.25/1.25 allowing them to get Enh con's before their OP
Faction Strategies
- Tacspansion - Build a TAC to kill
the enemies miners, before upgrading the first tech,
buy an EXP to defend against the bombers the enemy will
throw at you. The order in which you buy the TAC and
the EXP is dependent on how aggressive the enemy is.
If the enemy doesn't bomb, then TAC is good to begin
as it gives more time for your team to attack miners.
- Full Expansion - Simply get Heavy
Ints, this can be a great tactic if you have some decent
whores on your team. This opens up to several end tactics
such as Int bombing, Adv Con pushing, and forcefully
HTT'ing. IC's HTT's really are not very good, so like
most things with this faction, you have to use force
to get it to work.
- Bomber Rush
- IC is a great bomber rush faction due to it's strong
hull, PW Dmg and missile Dmg. A few Lt Ints escorting
the bomber if the teams are large enough can also
help.
- Shipyard Rush - The shipyard itself
is 15k, a techbase will remove the need to buy Lt class
or simply purchase Medium class and you will get the
two as a package. Once you have Med class proceed in
a frigate to take the enemies base over before they
get any substantial tech up (should take about 15 min.
to do if your econ is working smoothly). Putting your
shipyard in a hidden location can make or break this
Tactic, the middle in IO is an excellent spot as most
people stay away from it and the enemy will not see
the Frig coming if they haven't probed at all, less
travel time as well. This Tactic is more difficult then
it sounds, be careful while doing it to continue to
expand and keep the enemies attention away from the
SY.
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