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Factions

The information provided on each faction finds its source in experience and in the ICE program (core editor) and from the Allegiance Command School (ACS). All of the information is subject to change because of the multiple changes occurring as the game is balanced. Global statements, however, should remain the same as they constitute an integral part of Allegiance's identity.

Allegiance is special in that the many factions are completely different from one another. Where many games have totally identical or totally analog factions, Allegiance offers extreme variety by providing the choice between 9 (and counting!) different factions. Of course, this adds to the extreme complexity of Allegiance, making the game deeper, and that much more fun.

Belters have a unigue advantage over all of the other factions. Normally if a tech base is destroyed, the faction loses all of the Mk II tech and the ships. Belters does not. Remember, if a base is destroyed before a particular tech (or base upgrade) has finished researching, that tech must be researched again if the base is rebuilt.

IC logo Giga logo Belter logo
GT logo Techno logo Dreg logo
Rixian logo Bios logo Nix logo
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