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Faction - Phoenix


Phoenix

Phoenix Logo
The Phoenix Order is made up of Apocalypse survivors from deep underground at Area 51 and various shadow governments. They blame Earth's destruction on the greed and selfishness of the other "Spacer" factions. For years, hidden under the deadly debris clouds that cover the planet, they have been collecting left over military hardware and modified it with previously captured alien technology. The conditions of the atmosphere have made superior shield and scanner technology a priority. Without warning, they first reclaimed the Moon in a massive attack on a scale which was not seen since the arrival of the Dregh'klar Empire. While they still use Earth as a primary base of operations, the Moon has become one of their first lines of defense.

Developer: Noir

Phoenix Logo
View screenshots of this factions unique Ships & Stations

The following "Faction Perk" post was written by Shizoku, with minor edits.

Phoenix ('Nix)
Phoenix Logo
Faction Perks
  • Strong Ship Shield(1.25)
  • Strong Station Shield(1.3)
  • Quick turning Y axis (1.5), augmented by (1.1) ship turn torque, (1.5) ship roll rate and twice the roll torque.
  • Good Sensors(1.1)
  • Excellent Missile Track(1.2)
  • Great Economy(He3 Yield 1.1, He3 Speed 1.1)
  • Extra Missiles
  • Transceiver and Assault tech
Faction weakness
  • Avg Accel(1.0)
  • Weaker Ship Hull(.9)
  • Weaker Station Hull(.9)
  • Weak Missiles(.95)
  • No Nannite's (piloted ships can not be repaired with a nanite gun)
  • 3 minute research time
Faction Specific Tech
  • Assault Shields - An incredibly powerful shield mounted on Bombers and HTT's. Requires the equivalent version of Medium Shield.
  • Transceiver - The key to unlocking a great deal of special tech. A base that generates 180 credits per min, that you may launch from, rip to, but not dock at. Requires Garrison.
  • Vanguard - A powerful single pilot version of GT's Mustang. Comes with Dual Mini AC/LC, 15 MRM's class missiles, and regular booster. Requires Gunship, Transceiver.
  • Vulcan Cannon - An extremely powerful weapon mountable on almost everything, including turrets. Uses massive amounts of both energy and ammo making it less than economical for long term whoring. Requires Gatt2, Sniper1, Transceiver for Vulcan 1; Gatt3, Sniper2, Transceiver for Vulcan2.
  • Laser Cannon - A powerful energy turret. Laser cannon can rip apart almost any small, or medium class ship without problem. Ideal for both Heavy Bomber and HTT runs. Requires AC2, Sniper1, Transceiver for Laser Cannon 1; AC3, Sniper2, Transceiver for Laser Cannon2.
  • Attack Drones - Simple AI powered drones for each tech path, including heavy scouts. Requires Transceiver, Adv Tech base, the applicable Adv Ship for each drone.
  • Laser Blossom - Ideal for anti-capital ship. Laser blossoms shoot out huge streams of seemingly random lasers, doing damage dependent on how close and how large the enemy ship is(the more lasers hitting the more damage). Mountable on SF's, Scouts, Vanguards, Gunships, and a few other things. Requires Prox2, Sniper1, Transceiver for Laser Blossom 1; Prox3, Sniper2, Transceiver for Laser Blossom 2.
  • Nova Bomb Drone- A mobile bomb drone capable of destroying bases, capital ships, and asteroids in one blow. Damage is finite, and limited to a 3K range(getting weaker the further you are away from it). Works best placed directly next to the intended target. Requires Heavy Class Drydock, Transceiver.
Ideal Settings
  • Because of Phoenix's excellent mining speed and yield it can survive and compete with factions like Belters on low money settings, and excel with factions like Rixian Unity and Giga Corp. on high money settings.
Faction Strategies
  • Shields - Before we go into tactics, Phoenix piloted ship's cannot be Nanned, so therefor it's shields are incredibly powerful. This Faction has the strongest shields and weakest hulls. This does not make them invincible, so going through camped aleph's is still suicidal with any level of tech. Deprobing is extremely critical, and even if you can't Nan, one ship to push a bomber or HTT will make a world of a difference.
  • Bomb Rush - Phoenix's bomber rush is different than other factions because instead of having the entire team in Nan's, nanning one bomber, you get the entire team in bombers and turrets. As specified above, a pusher and a deprober is a must because if you are spotted you can still get taken down by a camped Dis1 and proxed aleph.
  • Shipyard Rush - Phoenix does not need to buy a tech base to get a shipyard or any of it's tech. This allows a quick and powerful shipyard rush, just as so long as the miners survive. The drawback to this strat is that it takes a bit longer for Phoenix to research tech, leaving you with basic tech for a while, during that time you can loose miners or die to a bomb rush.
  • Common Tactic Phoenix is not limited to it's extra tech. It can do TAC, EXP, and SUP just as good as any other faction, perhaps with more emphasis on deprobing, to utilize the powerful shields.
  • Phoenix Battle Manual - Download additional documentation written by Noir here
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