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Weapons

Name Weapon Description
Energy Weapons (EW)
These weapons drain energy from your ship rather than ammo. As such, be careful, when using other equipment that also uses energy, such as signature cloaks. Energy does not disperse like particles, providing superior aim. Also, they travel faster, so you do not need to lead your target as much.
EW Disruptor Cannon ew disrupter cannon Used by scouts and fighters, the weapon is mainly used to disable the strong shields of ships or weak stations, such as those of GigaCorp.
EW Galvonic Blaster ew galvonic blaster Used by advanced fighters, the galvonic blaster is ideal for taking down small stations (Ops, Refs, Teles). It also inflicts greater damage to ships, and is often used against capital ships.
EW Anti-Utility Cannon ew anti utility cannon Used by stealth fighters, this weapon is most and very effective on utility ships such as miners, carriers and constructors, and has a lower signature than regular weapons.
EW Sniper ew sniper Used by stealth fighters, this weapon is most and very effective on military ships, and has a lower signature than most weapons. It has a good range that can go up to about 900 meters, and has a fast firing rate.
EW Stinger ew stinger Used by the Rixian Unity's bombers and troop transports, this weapon can quickly destroy stations. Being energy-based, the weapon allows those ships to not have to reload after long expeditions.
EW Skyripper ew skyripper Used by devastators and exceptionally by Rixian destroyers, the Skyripper can damage bases. However, stronger stations may require the ship to stop firing and recharge its energy, which is dangerous. This weapon is also devastating to other capships.
EW Anti-Base Cannon

TF

Used by Technoflux bombers, this weapon fires at a high rate compared to AB missiles (and don't need reload), leading to quick and efficient destruction of bases. It is also widely used against other ships due to the large energy waves.
EW Anti-Shield Cannon

TF

This Technoflux-only weapon is a replacement for the EMP Missile. Even though is uses energy, it has no real advantage over the EMP missile, other than that it does not raise the ship's signature when armed.
EW Nanite Repair System ew nanite repair system Mounted on scouts and certain of Belters' ships, the nanite repair system simply repairs hulls of ships and stations at the cost of energy. The most common use is named after this weapon: nanning. See basics for more info.
EW Heavy Base Cannon

TF

Used by Technoflux capitals, the heavy base cannon, as its name implies, destroys bases. Since it is energy-based, the capital can go on for a very long time without docking.
EW Pulse Laser ew pulse laser This Federation low-range energy weapon can inflict great damage and allows excellent accuracy, making it excellent in dogfighting.
EW Gauss Gun

TF

This extremely high ranged Federation weapon can inflict great damage at a very low rate. However, it raises the ship's signature greatly, and shouldn't be used when stealth is crucial.
Particle Weapons (PW)
These weapons use the ammo stored on your ship. They are generally more powerful than energy weapons. Particles do disperse (except plasma), so your aim decreases as distance increases. Particles also travel slower, so you have to lead your target more than you would with energy weapons.
PW Gattling Gun pw gattling gun Used by scouts, fighters, bombers and gunships, this is the standard dogfighting weapon. It has a medium range (400-500 m), inflicts medium damage, and has a medium firing rate. It can be used effectively to lower the shields and hull of weak stations.
PW Plasma Gattling Gun

pw plasma

Used by scouts, fighters, bombers and gunships, this standard weapon can only be developed by Technoflux, and bullets do not disperse, leading to extremely precise fire. Ships from other factions can load it if they find it, but factions cannot replicate this superior technology.
PW Mini-Gun pw mini gun Mounted on interceptors and certain Belters ships, this short-range weapon quickly inflicts considerable damage to other ships, making it the ultimate dogfighting weapon, with a very high firing rate.
PW Plasma Mini-Gun

TF

The plasma equivalent of the mini-gun, this weapon suffers from no dispersion, allowing deadly accuracy from interceptors.
PW EMP Cannon pw emp cannon Used by interceptors, the electromagnetic pulse cannon is used to quickly disable the strong shields of ships or stations, but has a slow firing rate. It inflicts area damage, and can destroy minefields.
PW Plasma EMP Cannon

TF

This Technoflux equivalent of the EMP Cannon is based on all the same principles, without dispersion.
PW Ion Blaster

TF

Used by Technoflux stealth bombers, this weapon, not being a missile, does not raise signature. Coupled with a heavy cloak, TF stealth bombers may fire from out of enemy detection. It can fire twice before requiring reload, like AB missiles.
PW Mini Disruptor pw mini disruptor This GT weapon is optimized to lower the shields of enemy ships and to inflict damage to capital ships.
PW Striker pw striker This GT weapon is mounted on destroyers to destroy small and medium class ships at a long range.
PW Lancer pw lancer Mounted on Rixian Destroyers, this weapon is ideal for the destruction of small and medium class ships at long range.
Turrets (also particle weapons)
These weapons use the ammo stored on your ship, and are controlled by gunners aboard a piloted ship. They are generally the most powerful weapons. These also use particles. Particles do disperse (except plasma), so your aim decreases as distance increases. Particles also travel slower, so you have to lead your shots more.
PW AC Turret pw ac turret This is the standard turret weapon, with an average of 1500m of range. It can quickly destroy enemy ships, mostly at close range. Its high firing rate allows for better accuracy.
Plasma AC Turret

TF

This is the standard Technoflux turret. It is similar to the regular AC turret, but bullets do not disperse, and is therefore much more accurate.
Mini AC Turret mini ac turret Mounted on heavy scouts and Mustangs, the mini AC turret behaves like a bomber's turret. It is upgraded by upgrading the regular AC turret. It is somewhat weaker, Mini AC3 being equivalent to AC1.
Skycap Turret skycap turret This turret weapon is usually used on capital ships, but heavy bombers and gunships can also use it. It has a lower firing rate, but inflicts more damage. The bullet is bigger and inflicts area damage, making it very destructive. It can damage minefields.
Plasma Skycap Turret

TF

Used mostly on the Technoflux flagship, this is the plasma equivalent of the Skycap turret, but suffers from no dispersion. It also has area damage and can destroy minefields.
EW Hvy Nanite Cannon ew heavy nanite cannon Used on heavy scouts, a nanite turret can replace the Mini AC turret, and used to either increase the repair power of the scout at greater energy expense, or as the sole repair system of the ship, leaving the pilot to fire at other targets using missiles.
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