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Equipment

Name Equipment Description
Defensive
Small Shield small shield The shield is used by all small-class ships. It provides light cover, taking a low level of damage.
Medium Shield medium shield Mounted on medium-class ships, the Med shield can absorb more damage, but raises the signature more significantly.
Large Shield large shield Only mounted on capital ships, the large shield can take heavy damage, but raises the signature even more.
Countermeasures countermeasures Used by small and medium-class ships, the countermeasures attempt to deflect the missile away from the ship and on themselves.
Heavy Countermeasures heavy countermeasures Used by capital ships, the heavy countermeasures deflect much more effectively missiles, and can even deflect the missiles used by destroyers.
Offensive
Ammo Pack ammo pack An ammo pack is used to reload any type of particle weapon.
Proximity Mines proximity mines Proximity mines are dropped by scouts and certain other ships. When dropped, they take four seconds to activate, and inflict damage to ships that pass through. The greater the speed, the greater the damage.
Mine Packs mine packs Mine packs act in the same way as proxy mines, but more can be stored in one cargo slot, and they inflict more damage.
Proximity Explosive TF exp This Technoflux replacement for mines detonates in the presence of enemy ships, dealing area damage to nearby enemy ships.
Heavy Proximity Explosive TF Hvy exp This heavy version of the proximity explosive deals more damage at a greater distance.
Probes
EWS Probe EWS probe Usually dropped by scouts, these probes serve as an Early Warning System. They can detect enemy ships, and allow the team to react consequently, while being difficult to detect, and therefore difficult to spot and destroy. They have a limited lifetime of 20 minutes.
Pulse Probe pulse probe Pulse probes have a much greater efficiency. Mostly dropped by scouts and interceptors, their scan range is 5 KM. They serve as sector sensors, but have a lifetime of a few seconds. They have a very high signature, so don't use them if you're hiding.
Rescue Probe Rescue Probe Unique to the Iron Coalition, the rescue probe serves as a pod rescuer. Pods can simply fly into it for the pilot to safely be home.
Sanctuary sanctuary Sanctuaries, exclusive to the Belters, serve the exact same purpose as that of rescue probes, except for one property: they can be used by any team. If you deploy a sanctuary, your enemy can use that same probe to get home as well.
Teleport Probe teleport probe Generally dropped by scouts (Lux figs used to be able to do it as well), the teleport probe has a very high signature. After a few seconds, it activates and serves as a temporary teleport receiver, useful for massive surprise attacks. It has a lifetime of ~1 minute.
Other
Booster booster Used by many different ships, the booster gives the ship a constant acceleration, while consuming fuel. It is ideal for quick transportation as well as a quick change in direction.
Light Booster light booster Serving mostly for long trips, the light booster is less powerful than the booster, but consumes much less fuel.
Ion Booster ion booster This booster allows for very long range traveling. It does not allow for high speeds or accelerations, but only slightly raises signature.
Booster Fuel booster fuel Like the ammo pack for weapons, the booster fuel replenishes the booster when all fuel is consumed. Load many in your cargo if you plan a long trip.
Signature Cloak signature Used by stealth ships, the cloak reduces the signature at the cost of energy.
Heavy Signature Cloak heavy The heavy signature cloak is used by stealth ships, Bios ships and capitals ships. It reduces the signature greatly, making ships such as bombers virtually invisible, but consumes much more energy, lasting much less longer than the signature cloak.
Solar Inverter solar converter Energy charger retrofitted in the cloak slot of stealth crafts. This allows for extremely rapid charge of energy, but at the cost signature, raising as high as 1000% in seconds. Useful when using energy weapons, since detection is no longer an issue.
Targeting Computer targeting computer Used by Federation Corvettes, the targeting computer is mounted in the ship's weapon slot and provides the pilot with a lead indicator to direct the rockets more precisely.
Cashbox cashbox The cashbox is most useful in multi-team games. It allows a ship to load a certain amount of money in cargo, and deliver it to allied ships, allowing cash flow between allies in multiple team games.
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